

It might be hell for the developers to balance in PvP, some comments from them even suggest that they won't even bother in the first place, but for us as players it's fun to play around with. While it's easy to end up with a combination that pretty much works like a standard MMO class, it opens up for a lot more customization. The fun is in combining them, since every character can have three souls equipped at the same time. The callings are pretty standard - warrior, rogue, mage and cleric - and the souls could be seen as the talent trees that many MMOs use these days. Rift doesn't use classes in the same way as most other games, instead opting for four callings that in themselves are divided into eight "souls". It feels more real than Azeroth ever did, and the desperation of the people living here is much easier to relate to as a result. The graphics and the design are all top-notch, and while some might miss the more extraordinary armors or weapons from games like World of Warcraft, I love the more down to earth feel of Rift. The world might not be as big as in some other MMOs, and doesn't offer up that many different zones, but there's still a lot to see here. From the high fantasy feel of the Guardians' villages and towns, to the steam-punk machinery of their rival faction Defiants, there are few virtual worlds that I have been looking this much forward to exploring. No need for any "DPS LFG to fight rift plz PST" in the chat channels. You're not safe anywhere when this happens, and I've found myself slaughtered by raging werewolves in places where I was sure I would be able to leave my keyboard for a few seconds.īanding up with other players to fight the invaders are, luckily, only the press of a button away. It's a dangerous time to go for a calm stroll through the neighbourhood, let me tell you. At times the whole world goes crazy, rifts open up everywhere, gangs of invading monsters spawn and the whole zone in question is attacked by Regulos forces. They can range from minor ones, which a small group can take out, to major ones that takes a concentrated effort to beat. More or less anywhere, at any time, a rift can open up - spawning monsters that the players need to band together to defeat.

But Telara, the world of Rift, is under siege by the evil Regulos who enjoys sending his minions into the world through tears in the world - the rifts the game gets its name from. Most monsters do the same here, there is a constant supply of goblins for us to cut into pieces after all. MMOs are traditionally static affairs, with the same monsters roaming the same area for years, simply waiting for an adventurer to come by and slaughter them all - only to respawn a few minutes later, ready for next one to come along. What Rift manages to do compared to other games is to create at least the illusion of a dynamic world.

Some of the monsters spawned by the rifts are quite big.
